Work Experience
Design Work Description
Prototype and implement design specifications using various software creation tools, revising based on continued iteration of design concepts.
​
Assist with and maintain gameplay mechanics, refining prototypes into more complete ideas.
​
Communicate ideas and provide input towards defining creative vision, while soliciting feedback to ensure support during product development.
Student Work
Metamorphos

Areas of Focus
Boss and AI Design
Level Design
Encounter Design
Metamorphos is an Action RPG inspired by the Souls-like genre. Set in a unique world, you play as an ancient guardian who is awoken to stop spreading evil and corruption.
Project; Gemini

Areas of Focus
Combat System Design
Level Design
Project: Gemini is a Co-op game that sees Guttierez (Gutz) and Cricket work closely together to escape the city. Gutz acts as the foundation of the duo, providing stability and safety. Cricket is the tactical operative, supplying versatility and opportunity.
Chromatic Conundrum

Areas of Focus
Puzzle Design
System Design
Level Design
A Top Down Puzzle Game about changing and mixing colors.
Island Empires

Areas of Focus
Economic Systems
Game Feel & UX
Tutorial Design
A City Builder set on floating islands in the sky. Grow your empire by sailing to other islands, harvesting their resources, and expanding your town.
Shane Staller
Level & Systems Game Designer
