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Work Experience

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Design Work Description

Prototype and implement design specifications using various software creation tools, revising based on continued iteration of design concepts.

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Assist with and maintain gameplay mechanics, refining prototypes into more complete ideas.

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Communicate ideas and provide input towards defining creative vision, while soliciting feedback to ensure support during product development.

Student Work

Metamorphos

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Areas of Focus

Boss and AI Design

Level Design

Encounter Design

Metamorphos is an Action RPG inspired by the Souls-like genre. Set in a unique world, you play as an ancient guardian who is awoken to stop spreading evil and corruption.

Project; Gemini

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Areas of Focus

Combat System Design

Level Design

Project: Gemini is a Co-op game that sees Guttierez (Gutz) and Cricket work closely together to escape the city. Gutz acts as the foundation of the duo, providing stability and safety. Cricket is the tactical operative, supplying versatility and opportunity.

Chromatic Conundrum

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Areas of Focus

Puzzle Design

System Design

Level Design

A Top Down Puzzle Game about changing and mixing colors.

Island Empires

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Areas of Focus

Economic Systems

Game Feel & UX

Tutorial Design

A City Builder set on floating islands in the sky. Grow your empire by sailing to other islands, harvesting their resources, and expanding your town.

Shane Staller

Level & Systems Game Designer

© 2020 by Shane Staller

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